訊息: 28
語言: English
Leke (顯示個人資料) 2013年10月13日下午5:31:31
Nile (顯示個人資料) 2013年10月13日下午9:42:55
http://youtube.com/watch?v=22HoViH4vOU
Maybe just start with a board game.
Moosader (顯示個人資料) 2013年10月13日下午10:02:05
Leke:Does anyone have any ideas for an Esperanto themed, 3D video game? I have an assignment to make a game later this year, or then another one next year. I can do it about anything, but if the idea is good enough, I'll steal it from youIf you don't have any prior experience making video games, I would suggest making remakes of old Atari and old arcade games - Robotron, Defender, Venture, etc.
There won't be a lot of chances to have Esperanto dialog in games like these, but you could have simple things like "World 1", "3 Lives", "Score: 1000" etc.
Gerrybuu67 (顯示個人資料) 2013年10月13日下午10:59:35
dudegee (顯示個人資料) 2013年10月14日上午2:01:21
Oijos (顯示個人資料) 2013年10月14日上午2:35:45
EDIT: maybe you could slip some propaganda inside.
Hantek (顯示個人資料) 2013年10月14日上午9:46:48
La ludo "Tork"
Nur pensu malgrande! Minimuma kvaliteo estas pli facile, mi pensas.
kaŝperanto (顯示個人資料) 2013年10月14日下午3:05:56
Or if you want more of the game to be in Esperanto you could flip the roles and use English (or whatever) as the ancient language and it could be about our far-future descendents who speak Esperanto and are discovering our ruins.
I don't know just how much 3D you are talking about (or what engine you will be using), but a top-down rpg could still make use of some 3D effects without requiring a huge team of programmers and artists to get it done in a reasonable amount of time.
Vespero_ (顯示個人資料) 2013年10月14日下午4:23:49
Leke (顯示個人資料) 2013年10月14日下午4:33:15
kaŝperanto:I always thought it would be excellent to use Esperanto like Elvish is used in the Lord of the Rings fiction. So in an RPG-style game you could have some ancient civilization (long gone) who used this constructed language (maybe even reverse the actual history and say that modern languages descend from Esperanto ). Maybe there would be Esperantic riddles in ancient ruins, and you have to solve the riddle in Esperanto to get some good treasure. This approach could have an educational use if you slowly introduce more of the language.I like this idea. I could even loosely connect it to the Blade vampire series where the whole Zamenhof story was a fabrication, invented when the humans found the existence of the language -- so a coverup of the secret society was required. I could give the user a kind of rosetta stone and have them figure out how the language works -- in order to complete certain tasks.
Or if you want more of the game to be in Esperanto you could flip the roles and use English (or whatever) as the ancient language and it could be about our far-future descendents who speak Esperanto and are discovering our ruins.
I don't know just how much 3D you are talking about (or what engine you will be using), but a top-down rpg could still make use of some 3D effects without requiring a huge team of programmers and artists to get it done in a reasonable amount of time.
Oh, and I'm using the Unity3D environment/Engine. I've just completed my first project (actually paired with someone), a simple 3D game where the user shoots balls at a wall. I've also done a simple faux 2D pair matching game from some of the gui elements that come with Unity. This could help drop the game from 3D roaming around, to puzzle solving. The game programming is just one module of a very varied curriculum that has pretty much nothing to do with game programming. I have a general interest in programming, but have always thought game programming was out of my reach because of the tough math/physics involved. Unity has showed me you can get by quite well with a somewhat reduced physics knowledge set.